# Play & Earn

The objective of

**DG**play-to-earn metaverse poker, the**ICE**token, and the ICE Wearable market is to establish a defensible economic flywheel that incentivizes deep player liquidity through daily gameplay and competition in the metaverse.In 2022 Q2, the Decentral Games NFT Marketplace will launch allowing players to trade ICE Wearables and additional NFT items. Fees will accrue to the DG Treasury.

Each player holding or delegated a wearable NFT receives

**Chips**to play-to-earn**ICE**each day.Wearable Count | Chips |

1 | 3,000 Chips |

2 | 3,500 Chips |

3 | 4,000 Chips |

4 | 4,500 Chips |

5 | 5,000 Chips |

**Chips**are non-transferable tokens that hold no value other than to play with at the DG play-to-earn poker table. Player

**Chips**balances are reset daily at midnight UTC.

- Max Buy-in = 1,000 Chips
- Small Blind = 10 Chips
- Big Blind = 20 Chips
- 3 player minimum

Completing daily challenges using

**Chips**earns players**ICE**and**XP**given their wearable count and ranks.Challenge Type | Reward | XP Earned |

Check-in | 5 ICE | 0 XP |

Easy | 25 ICE | 1 XP |

Medium | 100 ICE | 2 XP |

Hard | 200 ICE | 3 XP |

Players earn a multiplier on their base

**ICE**reward by having more than 1 NFT: | 1 NFT | 2 NFTs | 3 NFTs | 4 NFTs | 5 NFTs |

NFT Count Multiplier | 1x | 1.2x | 1.4x | 1.6x | 1.8x |

Players earn 5

**ICE**for winning their first hand each day.Players earn 25

**ICE**for completing a randomly assigned challenge below per day based on their NFT count:Challenge | 1 NFT | 2 NFTs | 3 NFTs | 4 NFTs | 5 NFTs |

See the flop X times | 20 | 20 | 20 | 20 | 20 |

See the turn X times | 15 | 15 | 15 | 15 | 15 |

See the river X times | 10 | 10 | 10 | 10 | 10 |

Players earn 100

**ICE**for completing a randomly assigned challenge below per day based on their NFT count:Challenge | 1 NFT | 2 NFTs | 3 NFTs | 4 NFTs | 5 NFTs |

Win the hand X times | 10 | 10 | 10 | 10 | 10 |

Get a pair X times | 15 | 15 | 15 | 15 | 15 |

Get two pair X times | 5 | 5 | 5 | 5 | 5 |

Players earn 200

**ICE**for completing a randomly assigned challenge below per day based on their NFT count:Challenge | 1 NFT | 2 NFTs | 3 NFTs | 4 NFTs | 5 NFTs |

Get three of a kind X times | 3 | 3 | 3 | 3 | 3 |

Get a straight X times | 2 | 2 | 2 | 2 | 2 |

Get a flush X times | 1 | 1 | 1 | 1 | 1 |

Get a full house X times | 1 | 1 | 1 | 1 | 1 |

*A player with 3 wearable NFTs (bonuses: level 1 +17%; level 2 +23%; and level 3, +45% * 1.2x 3 NFT multiplier) completes the checkin and all three challenges one day.*

*This means that they will have:*

*(5 ICE + 25 ICE + 100 ICE + 200 ICE) * (1.2) * (1 + 17% + 23% + 45%) =*

*732.6 ICE base*To incentivize winning with

**Chips**, each player has a performance multiplier determined by their daily percentile ranking in net profits. Net profits are calculated as:$Score_{Player} = Chips_{Current} - Chips_{Starting}$

This multiplier adds or subtracts to their total

**ICE**payout at the end of each day.Player Percentile | Performance Multiplier |

0 - 5% | 2x ICE |

6 - 10% | 1.75x ICE |

11 - 15% | 1.5x ICE |

16 - 20% | 1.35x ICE |

21 - 25% | 1.2x ICE |

26 - 30% | 1.1x ICE |

31 - 35% | 1.05x ICE |

36 - 40% | 1x ICE |

41 - 45% | 0.95x ICE |

46 - 50% | 0.9x ICE |

51 - 55% | 0.8x ICE |

56 - 60% | 0.7x ICE |

61 - 65% | 0.6x ICE |

66 - 70% | 0.5x ICE |

71 - 75% | 0.4x ICE |

76 - 80% | 0.3x ICE |

81 - 85% | 0.2x ICE |

86 - 90% | 0.15x ICE |

91 - 95% | 0.1x ICE |

96 - 100% | 0.05x ICE |

Last modified 6mo ago