Upward Mobility within the Decentral Games ICE Poker Ecosystem
This is the full player journey featuring upward mobility from delegated ICE Poker player, to player-owner, to guild owner. A player may skip to Step 2 or 3 by purchasing one or more ICE Wearables.
A player receives delegation to an ICE Wearable from an ICE Wearable owner using the Decentral Games website.
As a delegated a player, you receive an allocation of Chips to complete daily challenges and compete for ICE multipliers for placing in the daily leaderboard. The rewards are split by default (for rank 1 wearables) 60% to the delegated player and 40% to the wearable owner.
A player purchases their own ICE Wearable from a mint (ETH or ICE) or from a secondary marketplace (ETH) such as OpenSea.
As a player-owner, a player earns 100% of the ICE rewards from playing poker with Chips to complete daily challenges and compete on the daily leaderboard.
Player-owner burns ICE, XP, and existing wearable to mint new, rarer and flashier wearable. A higher ranked wearable yields a larger ICE bonus.
Once a player owns one or more wearables, they may delegate them out to create an ICE Poker Guild. This involves renting wearables out to delegated players in exchange for a revenue share, which is by default 60% to the player and 40% to the wearable owner.
Guild owners burn ICE, XP, and existing wearable to mint new, rarer and flashier wearable. A higher ranked wearable yields a larger ICE bonus and a more favorable revenue split to the wearable owner.